Ghost Hunter – An Augmented Reality Ghost Busting Game
In Ghost Hunter the player can walk into any environment and hunt for ghosts. The game automatically generates a real time physical representation of the room using a combination of motion tracking, area learning and depth perception technologies. Looking through a mobile sight attached to a mock up ghost gun the player is able to spot and destroy ghosts that can emerge from any surface in the room.
This paper covers the design and technology of developing a mobile, augmented reality, game aimed at exploiting current advances in mobile AR. We aim to cover tracking challenges of an untethered device that does not rely on physical markers, design challenges of integrating tablet based technology with a portable mock weapon system, and game design principles that cover the integration.