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Virtual Tailor for Garment Design

  • Andrea VitaliEmail author
  • Lorenzo D’Amico
  • Caterina Rizzi
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9740)

Abstract

This paper presents an application, named TLAB (i.e., Tailor’s LABoratory) to support virtual clothing design. In particular, it focuses the attention to the first step of garment design process, i.e., customers’ measure acquisition. TLAB is based on low-cost innovative technology (e.g., Oculus Rift SDK 2, Leap Motion device and Microsoft Kinect v2) to permit the interaction by hand and emulate the work traditionally done by tailors to manufacture a garment. In this paper, firstly we present the technology used for creating TLAB by describing hardware and software solutions adopted. Then, the design of a Natural User Interface (NUI) is depicted. The NUI design allows simplifying the interaction with hands through the use of the Leap Motion device as hand-tracking device. Finally, preliminary tests are discussed and conclusion presented.

Keywords

Mixed reality Garment design Augmented interaction 

Notes

Acknowledgments

The authors would like to thank MISE (Ministry of Economic Development), Italy for co-funding the Industria 2015 – BODY-SCAN project.

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Copyright information

© Springer International Publishing Switzerland 2016

Authors and Affiliations

  • Andrea Vitali
    • 1
    Email author
  • Lorenzo D’Amico
    • 1
  • Caterina Rizzi
    • 1
  1. 1.Department of Management, Information and Production EngineeringUniversity of Bergamo (BG)DalmineItaly

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