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An Improvisation Based Framework for Interactive Urban Environments

  • Kristian Kloeckl
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9749)

Abstract

Urban environments are increasingly pervaded by embedded networks and mobile digital components capable of sensing, computing, and acting in real-time. These augmented environments have the capability to dynamically respond to and adapt to their context and to behavioral patterns of their human occupants. In doing so their forms of interaction can be fluid and ad-hoc and this paper proposes a framework based on improvisation for the analysis and the design of such environments. Following a study of the nature of the improvisation process, a systems view of improvisation is adopted. The structural elements of the Viewpoints improvisation technique are then mapped to design stages of second-order systems to develop a framework for the design of interactive urban environments.

Keywords

Interactive environments Urban environments Improvisation Viewpoints Systems Cybernetics 

Notes

Acknowledgements

I am grateful for insights gained into Viewpoints improvisation from my conversations with Jonathan Carr, who trained directly under Anne Bogart, and my observations from his work with students. Initial ideas about possible systems setup for experimenting this proposal have been developed in conversations with Mark Sivak.

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Copyright information

© Springer International Publishing Switzerland 2016

Authors and Affiliations

  1. 1.Department of Art + Design, School of ArchitectureNortheastern UniversityBostonUSA

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