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Game Design and Neuroscience Cooperation in the Challenge-Based Immersion in Mobile Devices as Tablets and Smartphones

  • Rachel Zuanon
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9749)

Abstract

The significant number of digital game applications for mobile devices, such as smartphones and tablets, motivates the concern of designers regarding the impact that the application of design elements may have in the construction of the gameplay experience. This concern is intensified when involving children on the stage of brain and cognitive development. This scenario is favorable to the cooperation between Game Design and Neuroscience, which are discussed in this article from the proximity between the elements of Challenge-based Immersion and attention mechanisms, decision-making, emotional and cognitive processing, and voluntary motor action. Among the main results obtained in the evaluation of two focus groups aged between 7–8 years-old and 9–12 years-old, there is the directly proportional association between cognitive involvement of the player with the game; the player control of the charts and navigation through the digital game objects; and the player motivation to overcome the challenges in this context.

Keywords

Game design Neuroscience Challenge-based immersion Mobile devices 

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Copyright information

© Springer International Publishing Switzerland 2016

Authors and Affiliations

  1. 1.Sense Design Lab, Ph.D. and Master’s Design ProgramAnhembi Morumbi UniversitySão PauloBrazil

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