Microinteractions and a Gamification Framework as a Mechanism for Capturing 21\(^{\text {st}}\) Century Skills

  • Evangelos KaprosEmail author
  • Kathy Kipp
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9753)


This paper describes a pedagogical design to capture 21st Century Skills. The pedagogical design includes three key components: a pedagogical frame, a gamification framework, and microinteraction-based interaction design. The focus was on secondary education (K-12), but the pedagogical design is generic and flexible enough to be appropriated for other purposes. Moreover, the paper describes how the three components of the pedagogical design can be implemented into a software tool for authentic classroom environments and informal settings. The tool would allow the capturing of 21st Ce. Skills, their formative assessment, and the metacognitive awareness of skill development. The contribution of this project is twofold: firstly, the production of a concrete set of pedagogical design guidelines and, secondly, design guidelines towards the implementation of a proof-of-concept prototype for use in classroom environments.


Pedagogical design Microinteractions Gamification 



This research is supported by the Learnovate Centre at Trinity College, the University of Dublin. The Learnovate Centre is funded under the Technology Centre Programme through the Government of Ireland’s state agencies Enterprise Ireland and IDA Ireland.


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Copyright information

© Springer International Publishing Switzerland 2016

Authors and Affiliations

  1. 1.Learnovate CentreDublin 2Ireland

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