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Human-in-the-Loop Simulation of a Virtual Classroom

  • Jesper Nilsson
  • Franziska Klügl
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9571)

Abstract

As technology for virtual reality becomes more and more accessible, virtual reality based training becomes a hot topic as an application environment for multiagent systems. In this contribution, we present a system that connects a game engine with a BDI platform for simulating a group of listeners that may be believable enough for serving as a virtual audience for training gestures and body language while teaching.

Keywords

Virtual Reality Multiagent System Agent Behaviour Cognitive Architecture Virtual Character 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Notes

Acknowledgement

The authors would like to thank Elisabeth André and her group at the University of Augsburg - in particular Michael Wissner - for their support with the Horde 3D Game Engine as well as with providing the 3d Object models for the virtual students and the scenario visualization.

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Copyright information

© Springer International Publishing Switzerland 2016

Authors and Affiliations

  1. 1.School of Science and TechnologyÖrebro UniversityÖrebroSweden

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