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Gamified Wellbeing for All Ages How Technology and Gamification Can Support Physical and Mental Wellbeing in the Ageing Society

  • Lucia Pannese
  • David Wortley
  • Antonio Ascolese
Conference paper
Part of the IFMBE Proceedings book series (IFMBE, volume 57)

Abstract

This paper explores the role of technology and gamification strategies in addressing serious societal health issues by providing tools and practices which support healthy ageing (thereby reducing the cost of care for the elderly).These tools and practices also provide an infrastructure and ecosystem that enables effective care and rehabilitation to take place in a home environment with more cost effective patient management from remote medical professionals. This paper emphasizes the importance and cost effectiveness of preventative healthcare based on influencing patient lifestyle behaviors, awareness and understanding and the value of citizen empowerment in personal health management.

The paper is based on the experiences of major European projects Rehab@Home, Pegaso and Doremi where the author’s company has been developing technology tools and gamified applications to improve physical and mental wellbeing for ages from teenagers to the elderly.

Keywords

Gamification Wellbeing Prevention Ageing society Motivation 

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Copyright information

© Springer International Publishing Switzerland 2016

Authors and Affiliations

  • Lucia Pannese
    • 1
  • David Wortley
    • 1
  • Antonio Ascolese
    • 1
  1. 1.imaginary srlMilanItaly

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