Abstract
This paper proposes a novel method for user profiling in recommender systems (RS). RS have emerged as a key tool in information filtering. But despite their importance in our lives, systems still suffer from the cold-start problem: the inability to infer preferences of a new user who has not rated enough items. Up till now, only limited research has focused on optimizing user profile acquisition processes. This paper addresses that gap, employing a gamified personality-acquisition system based on the widely used Five Factor Model (FFM) for assessing personality. Our web-based system accurately extrapolates a user’s preferences by guiding them through a series of interactive and contextualized questions. This paper demonstrates the efficacy of a gamified user profiling system that employs story-based questions derived from explicit personality inventory questions. The Gamified Personality Acquisition (GPA) system was shown to increase Mean Absolute Error (MAE) and Receiver Operating Characteristic (ROC) sensitivity in a travel RS while mitigating the cold-start problem in comparison to rating-based and traditional personality-based RS.
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Notes
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Cambridge English: www.cambridgeenglish.org.
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Unity3d: http://unity3d.com.
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LIWC: http://liwc.net.
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Acknowledgments
We are grateful to RB, a doctoral student of quantitative psychology, for his assistance during the IRT analysis. This work was supported by the National High-tech R&D Program of China (Grant No. SS2015AA020102), National Basic Research Program of China (Grant No. 2011CB302302), Tsinghua University Initiative Scientific Research Program.
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Teklemicael, F., Zhang, Y., Wu, Y., Yin, Y., Xing, C. (2016). Toward Gamified Personality Acquisition in Travel Recommender Systems. In: Zu, Q., Hu, B. (eds) Human Centered Computing. HCC 2016. Lecture Notes in Computer Science(), vol 9567. Springer, Cham. https://doi.org/10.1007/978-3-319-31854-7_34
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