Leveraging Trends in Student Interaction to Enhance the Effectiveness of Sketch-Based Educational Software

  • Seth Polsley
  • Jaideep Ray
  • Trevor Nelligan
  • Michael Helms
  • Julie Linsey
  • Tracy Hammond
Chapter
Part of the Human–Computer Interaction Series book series (HCIS)

Abstract

With the rapid adoption of software-based learning in classrooms, it is increasingly important to design more intelligent educational software, a goal of the emerging field of educational data mining. In this work, we analyze student activities from using a learning tool for engineers, Mechanix, in order to find trends that may be used to make the software a better tutor, combining its natural, sketch-based input with intelligent, experience-based feedback. We see a significant correlation between student performance and the amount of time they work on a problem before submitting; students who attempt to “game” the system by submitting their results too often perform worse than those who work longer (p< 0.05). We also found significance in the number of times a student attempted a problem before moving on, with a strong correlation between being willing to switch among problems and better performance (p< 0.05). Overall, we find that student trends like these could be paired with machine learning techniques to make more intelligent educational tools.

Notes

Acknowledgments

This research was funded by NSF EEC Grant No. 1129525. The authors would like to thank Dr. Matthew Green for using Mechanix in his classroom for testing; the members of the iDreem and Sketch Recognition Labs, particularly Stephanie Valentine and David Turner for their significant contributions to Mechanix; and the Computer Science & Engineering department at Texas A&M University.

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Copyright information

© Springer International Publishing Switzerland 2016

Authors and Affiliations

  • Seth Polsley
    • 1
  • Jaideep Ray
    • 1
  • Trevor Nelligan
    • 1
  • Michael Helms
    • 2
  • Julie Linsey
    • 2
  • Tracy Hammond
    • 1
  1. 1.Sketch Recognition Lab, Computer Science & Engineering DepartmentTexas A&M UniversityCollege StationUSA
  2. 2.iDreem Lab at Georgia Institute of TechnologyAtlantaUSA

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