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Architecture and Interaction

Part of the series Human–Computer Interaction Series pp 17-35

Date:

Applying HCI Methods and Concepts to Architectural Design (Or Why Architects Could Use HCI Even If They Don’t Know It)

  • Jakub KrukarAffiliated withInstitute for Geoinformatics, University of Münster Email author 
  • , Ruth Conroy DaltonAffiliated withDepartment of Architecture and the Built Environment, University of Northumbria
  • , Christoph HölscherAffiliated withDepartment of Humanities, Social and Political Sciences, ETH Zurich

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Abstract

The act of designing a building is indirectly, but conceptually very closely, linked to the user experience of its final outcome. It is this experience which often constitutes a major criterion for assessing the quality of the architect’s work. And yet, it would be a gross overstatement to suggest that architectural design is a user-centered process.

On a more generic level, designing any physical object acting as a catalyst for the final experience can be viewed as an act of designing a human-artifact interaction where the ‘artifact’ (be it a building or a computer device) serves as an interface for the ultimate behavior or emotional reaction. This chapter argues, that the field of Human-Computer Interaction (HCI) can be viewed as a source of inspiration for architects wishing to incorporate, or enhance, user-centric planning routines in their creative workflows.

Drawing from the methodological toolbox of HCI, we demonstrate how user-centric planning can be placed in a structured framework, with tested and easy-to-apply methods serving as the vehicle for holistic user-centered planning processes.

The chapter proposes a formal model for understanding usability and user experience in the architectural context, demonstrates a number of methods suitable for its application, and concludes with a case study of an attempted use of one of such methods in an award-winning (yet, not necessarily user-friendly) public library project.