Serious Games for the Cognitive Stimulation of Adults: A Proposal of a Pilot Project

  • Ricardo Alves
  • Teresa Souto
  • Paula Escudeiro
  • Nuno Escudeiro
Part of the Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering book series (LNICST, volume 161)


One of the major challenges for healthcare professionals in the XXI century is the increasing number of elderly in the world population. It is clearly important to find ways to stimulate cognitively this population, helping them to develop strategies and maintaining independency in their daily life activities. Conventional cognitive stimulation is time consuming task often causing discomfort in patients. Computer based tools may be used to perform cognitive stimulation and improve transferability in a setting that does not increase anxiety in individuals. This paper aims to present a pilot study of automatic platforms to enhance the cognitive process for older adults in order to promote an active aging.


Pilot project Virtual reality Serious games Active ageing Cognitive processes 


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Copyright information

© ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2016

Authors and Affiliations

  • Ricardo Alves
    • 1
  • Teresa Souto
    • 2
  • Paula Escudeiro
    • 1
    • 3
  • Nuno Escudeiro
    • 3
    • 4
  1. 1.Games Interaction and Learning Technoogies - GILTPortoPortugal
  2. 2.Faculty of Psychology, Education and SportsLusófona University of PortoPortoPortugal
  3. 3.Instituto Superior de Engenharia do PortoPortoPortugal
  4. 4.Laboratory of Artificial Intelligence and Decision SupportINESC TECPortoPortugal

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