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Interactive Procedural Building Generation Using Kaleidoscopic Iterated Function Systems

  • Tim McGrawEmail author
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9474)

Abstract

We present an approach to designing and generating buildings at interactive rates. The system can run entirely on the GPU in a fragment shader and results can be viewed in real time. High quality raycast or raytraced results can be efficiently visualized because the buildings are represented as distance fields. By exploiting the visual complexity of a class of fractals known as kaleidoscopic iterated function systems (KIFS) we can generate detailed buildings reminiscent of ornate architectural styles, such as Gothic and Baroque, with simpler rules than grammar based methods.

Keywords

Outer Shell Iterate Function System Sierpinski Gasket Building Generation Constructive Solid Geometry 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer International Publishing Switzerland 2015

Authors and Affiliations

  1. 1.Purdue UniversityWest LafayetteUSA

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