Advertisement

Design and Evaluation of a Second Screen Communication and Gaming Platform to Foster Teleparticipation of the Socially Isolated Elderly

  • Jakob DopplerEmail author
  • Gernot Rottermanner
  • Sabine Sommer
  • Johannes Pflegerl
  • Peter Judmaier
Chapter
Part of the Advanced Technologies and Societal Change book series (ATSC)

Abstract

Research studies show that life events such as the transition between working life and retirement, the loss of a life partner, as well as sudden changes in living arrangements potentially increase the risk of social isolation among elderly people. While ICT has had a huge impact on everyday communication and social participation, online services still remain inaccessible to the older generation mostly due to technical barriers resulting from little experience in the use of communication technology. This paper discusses the process behind designing, developing, and testing of a second screen communication and gaming platform in order to foster teleparticipation of the socially isolated elderly. The platform supports intuitive gameplay and live videoconferencing through a prototype of the turn-based card game Schnapsen, which is very popular in German-speaking countries. The technical equipment required for home installation is inexpensive, functions mainly on ICT already available in households, and is easily adaptable to future content. User tests showed that even first-time tablet users could quickly understand the playful interaction concept and soon started to engage in real-time video conversation.

Keywords

Second screen Tablet Gaming Videoconferencing Social isolation Teleparticipation Telecare 

Notes

Acknowledgments

This contribution presented, is supported by the Benefit programme of the Austrian Research Promotion Agency under grant agreement No. 840701 (BRELOMATE).

References

  1. 1.
    Apted, T., Kay, J., Quigley, A.: Tabletop sharing of digital photographs for the elderly. In: Proceedings of CHI 2006, the Conference in Human Factors in Computing Systems, vol. 2, pp. 781–790, 24–27 April 2006Google Scholar
  2. 2.
    Cattan, M., White, M., Bond, J., Learmouth, A.: Preventing social isolation and loneliness among older people: a systematic review of health promotion interventions. Ageing Soc. 25(1), 41–67 (2005). JanCrossRefGoogle Scholar
  3. 3.
    Cooper, A., Reimann, R., Cronin, D.: About Face 3: The Essentials of Interaction Design, 3rd edn. Wiley, Indianapolis (2007)Google Scholar
  4. 4.
    Eiffe, F.F.: Soziale Lage älterer Menschen in Österreich, 11th edn. Bundesministerium für Arbeit, Soziales und Konsumentenschutz, Wien (2012)Google Scholar
  5. 5.
    eMarketer: Prognosis of the proportion of elderly over 65 in the US using the internet, Jan 2011Google Scholar
  6. 6.
    Jakobs, E.-M., Ziefle, M., Lehnen, K.: Alter und Technik. Studie zu Technikkonzepten, Techniknutzung und Technikbewertung älterer Menschen. Apprimus Verlag, Aachen, 1st edn, May 2008Google Scholar
  7. 7.
    Judmaier, P., Rottermanner, G., Sommer, S., Schöffer, L., Pflegerl, J.: Probleme mit Tangible Interfaces im Ambient Assisted Living. Gesellschaft für Informatik e.V. (2014)Google Scholar
  8. 8.
    Nef, T., Ganea, R.L., Mri, R.M., Mosimann, U.P.: Social networking sites and older users—a systematic review. Int. Psychogeriatr. 25(7), 1041–1053 (2013)CrossRefGoogle Scholar
  9. 9.
    Saffer, D.: Designing for Interaction: Creating Innovative Applications and Devices. New Riders, Pearson Education, Berkeley (2010)Google Scholar

Copyright information

© Springer International Publishing Switzerland 2016

Authors and Affiliations

  • Jakob Doppler
    • 1
    Email author
  • Gernot Rottermanner
    • 1
  • Sabine Sommer
    • 1
  • Johannes Pflegerl
    • 1
  • Peter Judmaier
    • 1
  1. 1.St. Pölten University of Applied SciencesSt. PöltenAustria

Personalised recommendations