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Decreasing Rework in Video Games Development from a Software Engineering Perspective

  • Hugo A. Mitre-Hernández
  • Carlos Lara-Alvarez
  • Mario González-Salazar
  • Diego Martín
Conference paper
Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 405)

Abstract

Video game industry is becoming increasingly important due to its revenues and growing capabilities. Information complexity and process agility are limitations for developing a videogame and they may lead to rework. Many rework problems are related to unspecified or ambiguous requirements in game design. For reducing rework, this article proposes an agile development process for video games that aligns the Scrum instance of the software development Project Pattern (sdPP) and the improved Game Design Document (iGDD). For measuring the rework induced by different alternatives, we conducted a case study that compares the proposed approach against a conventional counter proposal in game industry; the results prove that our proposal generates less normalized rework than the counter proposal.

Keywords

Rework Video games Software engineering Requirements engineering 

Notes

Acknowledgments

This research was partially funded by the National Council of Science and Technology of Mexico (CONACyT) through the project “Strengthening of the master of software engineering program with the integration the research line in Human-Computer Interaction” (ZAC-2013-C04- 226098) and the project “Optimization of industrial processes based on simulators, interfaces and software assurance” (CATEDRAS-3163).

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Copyright information

© Springer International Publishing Switzerland 2016

Authors and Affiliations

  • Hugo A. Mitre-Hernández
    • 1
  • Carlos Lara-Alvarez
    • 1
  • Mario González-Salazar
    • 1
  • Diego Martín
    • 2
  1. 1.Computer Science DepartmentCenter for Research in Mathematics (CIMAT)ZacatecasMexico
  2. 2.Telematics DepartmentTechnical University of MadridMadridSpain

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