International Conference on Web-Based Learning

Advances in Web-Based Learning -- ICWL 2015 pp 95-108 | Cite as

Highlights in the Literature Available in Serious Games for Intellectual Disabilities

  • Ana R. Cano
  • Álvaro J. García-Tejedor
  • Baltasar Fernández-Manjón
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9412)

Abstract

This review examines the literature on Serious Games used as learning tools for people with intellectual disabilities. Although intellectual disabilities are a very broad field where each individual has very specific characteristics, it would be beneficial to have general evidence-based recommendations about how to design videogames adapted to their cognitive requirements. Thus, the purpose of this paper is to identify and review the available literature on Serious Games for intellectual disabilities classifying them according to the learning outcomes associated. Search terms identified 43 papers covering this topic and this review presents the initial results. The final goal is to identify what is working in this kind of games and how this can be generalized into a methodology to simplify the creation of more effective games for people with intellectual disabilities.

Keywords

Serious Games Intellectual disabilities Cognitive disabilities Educational games Autism spectrum disorder Down syndrome 

Notes

Acknowledges

The e-UCM research group has been partially funded by Regional Government of Madrid (eMadrid S2013/ICE-2715), by the Complutense University of Madrid (GR3/14-921340), by the Ministry of Education (TIN2013-46149-C2-1-R), by the RIURE Network (CYTED 513RT0471) and by the European Commission (RAGE H2020-ICT-2014-1-644187).

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Copyright information

© Springer International Publishing Switzerland 2015

Authors and Affiliations

  • Ana R. Cano
    • 1
  • Álvaro J. García-Tejedor
    • 2
  • Baltasar Fernández-Manjón
    • 1
  1. 1.Universidad Complutense de MadridMadridSpain
  2. 2.Universidad Francisco de VitoriaMadridSpain

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