Distinctions Between Computer Simulations and Other Technologies for Science Education

  • Melanie Peffer
  • Maggie Renken
  • Isabelle Girault
  • Augusto Chiocarriello
  • Kathrin Otrel-Cass
Chapter
Part of the SpringerBriefs in Educational Communications and Technology book series (BRIEFSECT)

Abstract

We define simulations as algorithmic, dynamic, often simplified models of real-world or hypothetical phenomenon that contain features that not only allow but promote the exploration of ideas, manipulation of parameters, observation of events, and testing of questions. Many of the features in this definition overlap with other educational technologies, including static animations, serious games, and virtual worlds. In what follows, we address how simulations differ from such technologies despite these overlapping features. We conclude that an interactive nature paired with a lack of extrinsically embedded motivational structures primarily distinguishes simulations from other educational technologies.

Keywords

Computer simulations Educational technology Serious games Simulations Static visualizations Animations Technology-enhanced learning Extrinsic rewards Motivational structures Virtual worlds Narrative Entertainment Entertaining features 

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Copyright information

© AECT 2016

Authors and Affiliations

  • Melanie Peffer
    • 1
  • Maggie Renken
    • 1
  • Isabelle Girault
    • 3
  • Augusto Chiocarriello
    • 4
  • Kathrin Otrel-Cass
    • 2
  1. 1.Georgia State UniversityAtlantaUSA
  2. 2.Aalborg UniversityAalborgDenmark
  3. 3.Grenoble Alpes UniversityGrenobleFrance
  4. 4.Italian National Research CouncilGenovaItaly

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