International Conference on Entertainment Computing

Entertainment Computing - ICEC 2015 pp 59-71 | Cite as

ADITHO – A Serious Game for Training and Evaluating Medical Ethics Skills

  • Cristian Lorenzini
  • Claudia Faita
  • Michele Barsotti
  • Marcello Carrozzino
  • Franco Tecchia
  • Massimo Bergamasco
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9353)

Abstract

This paper presents “A Day In The HOspital”, a Digital Serious Game aiming at providing a technological tool for both evaluating and training ethical skills of medical staff personnel. During the game, the player interprets the role of a physician who has to perform a decision-making process that involves his ethical and medical skills. Usability and sense of Presence have been assessed through a specific post-game Likert-questionnaire.

In order to evaluate the potential of the game as a medical training tool, experimental sessions have been conducted with two different groups of participants (“non-medical” and “medical” groups) and game outcomes have been statistically compared. Participants belonging to both the experimental groups report a high level of game Usability and sense of Presence. Finally, the statistically higher game score obtained by the “medical” group demonstrates the usefulness of ADITHO for evaluating and training ethical skills.

Keywords

Digital Serious Game Biomedical Ethics Virtual Reality Virtual Environments Decision Making Medical Training Ethical Evaluation Collaborative Training Physician-Patient Relationship 

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Copyright information

© Springer International Publishing Switzerland 2015

Authors and Affiliations

  • Cristian Lorenzini
    • 1
  • Claudia Faita
    • 1
  • Michele Barsotti
    • 1
  • Marcello Carrozzino
    • 1
  • Franco Tecchia
    • 1
  • Massimo Bergamasco
    • 1
  1. 1.PercRo, TeCIP instituteScuola Superiore Sant’AnnaSan Giuliano Terme, PisaItaly

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