International Conference on Entertainment Computing

Entertainment Computing - ICEC 2015 pp 417-423 | Cite as

A Role-Switching Mechanic for Reflective Decision-Making Game

  • Thomas Constant
  • Axel Buendia
  • Catherine Rolland
  • Stéphane Natkin
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9353)

Abstract

This paper introduces issues about a methodology for the design of serious games that help players/learners understand their decision-making process. First, we discuss the development of a video game system based on a role-switching mechanic where the player becomes the game leader of the experience. Then, we introduce game mechanics designed to induce a specific behavior, overconfidence, that helps to understand the players’ decision-making processes. Finally, we describe tools for measuring the players’ self-reflection regarding their judgment process.

Keywords

serious game game design decision-making overconfidence 

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Copyright information

© Springer International Publishing Switzerland 2015

Authors and Affiliations

  • Thomas Constant
    • 1
  • Axel Buendia
    • 1
  • Catherine Rolland
    • 2
  • Stéphane Natkin
    • 1
  1. 1.CNAM-CédricParis Cedex 03France
  2. 2.KTM-AdvanceR&D et InnovationParisFrance

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