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Linked Data-enabled Gamification in EPUB 3 for Educational Digital Textbooks

  • Pieter Heyvaert
  • Ruben Verborgh
  • Erik Mannens
  • Rik Van de Walle
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9307)

Abstract

Interest in eLearning environments is increasing, as well as in digital textbooks and gamification. The advantages of gamification in the context of education have been proven. However, gamified educational material, such as gamified digital textbooks and systems, are scarce. As an answer to the need for such material, the framework GEL (Gamification for EPUB using Linked Data) has been developed. GEL allows to incorporate gamification concepts in a digital textbook, using EPUB 3 and Linked Data. As part of GEL, we created the ontology Gamification Ontology (GO), representing the different gamification concepts, and a JavaScript library. Using GO allows to discover other gamified books, to share gamification concepts between applications and to separate the processing and representation of the gamification concepts.

Keywords

Digital textbooks Education EPUB 3 Gamification GEL GO Linked Data Ontology 

Notes

Acknowledgments

The research activities were funded by Ghent University, iMinds, the Institute for the Promotion of Innovation by Science and Technology in Flanders (IWT), the Fund for Scientific Research Flanders (FWO Flanders), and the European Union.

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Copyright information

© Springer International Publishing Switzerland 2015

Authors and Affiliations

  • Pieter Heyvaert
    • 1
  • Ruben Verborgh
    • 1
  • Erik Mannens
    • 1
  • Rik Van de Walle
    • 1
  1. 1.Ghent University - iMinds - Multimedia LabGhentBelgium

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