A Framework to Design Educational Mobile-Based Games Across Multiple Spaces
- Cite this paper as:
- Fernández-Panadero C., Pérez-Sanagustín M., Pardo A., Crespo García R.M., Kloos C.D. (2015) A Framework to Design Educational Mobile-Based Games Across Multiple Spaces. In: Conole G., Klobučar T., Rensing C., Konert J., Lavoué É. (eds) Design for Teaching and Learning in a Networked World. Lecture Notes in Computer Science, vol 9307. Springer, Cham
The adoption of mobile devices and context-aware technologies offers the opportunity of designing educational mobile-based games across multiple spaces that enrich the learners’ experience. But producing these games is challenging from both the authoring and technical points of view. This paper proposes a framework to facilitate the design of these games. The framework consists of two elements: (1) a narrative structure, and (2) a platform for its deployment. Both elements defined as a set of templates to be completed for facilitating both the authoring of the narrative and the design of the platform. In order to show a usage example, the framework has been used to develop a mobile-based game for a museum. The game designed has been piloted with 10 students between 6 and 12 years old. The results of the pilot show that it is technically feasible to use this framework to design a mobile-base game across three spaces: a museum, home and a classroom. The students found the activity a good and engaging learning experience.