A Framework to Design Educational Mobile-Based Games Across Multiple Spaces

  • Carmen Fernández-Panadero
  • Mar Pérez-Sanagustín
  • Abelardo Pardo
  • Raquel M. Crespo García
  • Carlos Delgado Kloos
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9307)

Abstract

The adoption of mobile devices and context-aware technologies offers the opportunity of designing educational mobile-based games across multiple spaces that enrich the learners’ experience. But producing these games is challenging from both the authoring and technical points of view. This paper proposes a framework to facilitate the design of these games. The framework consists of two elements: (1) a narrative structure, and (2) a platform for its deployment. Both elements defined as a set of templates to be completed for facilitating both the authoring of the narrative and the design of the platform. In order to show a usage example, the framework has been used to develop a mobile-based game for a museum. The game designed has been piloted with 10 students between 6 and 12 years old. The results of the pilot show that it is technically feasible to use this framework to design a mobile-base game across three spaces: a museum, home and a classroom. The students found the activity a good and engaging learning experience.

Keywords

Game-based learning Museum Augmented reality Storytelling Situated and embodied cognition 

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Copyright information

© Springer International Publishing Switzerland 2015

Authors and Affiliations

  • Carmen Fernández-Panadero
    • 1
  • Mar Pérez-Sanagustín
    • 2
  • Abelardo Pardo
    • 3
  • Raquel M. Crespo García
    • 1
  • Carlos Delgado Kloos
    • 1
  1. 1.Department Ingeniería TelemáticaUniversidad Carlos III de MadridMadridSpain
  2. 2.Department Ciencias de la ComputaciónPontificia Universidad Católica de ChileSantiagoChile
  3. 3.School of Electrical and Information EngineeringUniversity of SydneySydneyAustralia

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