International Conference on Genetic and Evolutionary Computing

GEC 2015: Genetic and Evolutionary Computing pp 127-138

Trade-off Relationship Between Operability and Fairness in Networked Balloon Bursting Game Using Haptic Interface Devices

  • Mya Sithu
  • Yutaka Ishibashi
  • Pingguo Huang
  • Norishige Fukushima
Conference paper

DOI: 10.1007/978-3-319-23207-2_13

Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 388)
Cite this paper as:
Sithu M., Ishibashi Y., Huang P., Fukushima N. (2016) Trade-off Relationship Between Operability and Fairness in Networked Balloon Bursting Game Using Haptic Interface Devices. In: Zin T., Lin JW., Pan JS., Tin P., Yokota M. (eds) Genetic and Evolutionary Computing. GEC 2015. Advances in Intelligent Systems and Computing, vol 388. Springer, Cham

Abstract

This paper investigates the trade-off relationship between the operability of haptic interface device and the fairness between players by carrying out subjective and objective QoE (Quality of Experience) assessments in a networked balloon bursting game. In the game, two players burst balloons in a 3D virtual space by using haptic interface devices, and they compete for the number of burst balloons. As a result, we confirm that there exists a trade-off relationship between the operability and fairness; that is, if we try to improve the fairness, the operability is degraded when the network delays are different from terminal to terminal; if we try to improve the operability, the fairness is damaged. We also find that the contribution of the fairness is larger than that of the operability to the comprehensive quality (i.e., the weighted sum of the operability and fairness). Assessment results further show that the output timing of terminals should be adjusted to the terminal which has the slowest output timing to maintain the fairness when the difference in network delay between the terminals is large. In this way, the comprehensive quality at each terminal can also be maintained as high as possible.

Keywords

Networked real-time game Virtual environment Balloon bursting game Haptic interface devices Network delay Quality of experience Operability Fairness 

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Copyright information

© Springer International Publishing Switzerland 2016

Authors and Affiliations

  • Mya Sithu
    • 1
  • Yutaka Ishibashi
    • 1
  • Pingguo Huang
    • 2
  • Norishige Fukushima
    • 1
  1. 1.Graduate School of EngineeringNagoya Institute of TechnologyNagoyaJapan
  2. 2.Faculty of Engineering Division IITokyo University of ScienceTokyoJapan

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