VR-Based Serious Game Designed for Medical Ethics Training

  • Cristian Lorenzini
  • Claudia Faita
  • Marcello Carrozzino
  • Franco Tecchia
  • Massimo Bergamasco
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9254)


Virtual Reality technology is increasingly used for game based learning application, i.e. Digital Serious Games. Simulating reality serious games improve technical skills in different fields and it is often used in medical area. In this research is described “A Day In The HOspital” (ADITHO), a serious game aiming at increase the process of decision making in young physicians through a training that reproduce a realistic clinical situation. In ADITHO the player, from a first person perspective, has to tackle important ethical issues for facing a clinical case. After a description of the game architecture, this paper present an evaluation of the usability of the system and an assessment of the user’s sense of presence and immersion within Virtual Environment during the game experience.


Digital serious game Medical ethics Medical training Virtual reality Problem based learning Decision making Physician-patient relationship 



We thank to Stefano Miniati and Patrizia Funghi from University of Siena and Professor Francesco Giunta from University of Pisa for their helpful comments in ethical contents of the game and all Perceptual Robotics people that participate to this experiment.


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Copyright information

© Springer International Publishing Switzerland 2015

Authors and Affiliations

  • Cristian Lorenzini
    • 1
  • Claudia Faita
    • 1
  • Marcello Carrozzino
    • 1
  • Franco Tecchia
    • 1
  • Massimo Bergamasco
    • 1
  1. 1.PercRo, TeCIP Institute, Scuola Superiore Sant’AnnaPisaItaly

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