CYTED-RITOS International Workshop on Groupware

CRIWG 2015: Collaboration and Technology pp 86-94 | Cite as

An Integrative Tool Chain for Collaborative Virtual Museums in Immersive Virtual Environments

  • Daniel Sacher
  • Benjamin Weyers
  • Torsten W. Kuhlen
  • Wolfram Luther
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9334)

Abstract

Various conceptual approaches for the creation and presentation of virtual museums can be found. However, less work exists that concentrates on collaboration in virtual museums. The support of collaboration in virtual museums provides various benefits for the visit as well as the preparation and creation of virtual exhibits. This paper addresses one major problem of collaboration in virtual museums: the awareness of visitors. We use a Cave Automated Virtual Environment (CAVE) for the visualization of generated virtual museums to offer simple awareness through co-location. Furthermore, the use of smartphones during the visit enables the visitors to create comments or to access exhibit related metadata. Thus, the main contribution of this ongoing work is the presentation of a workflow that enables an integrated deployment of generic virtual museums into a CAVE, which will be demonstrated by deploying the virtual Leopold Fleischhacker Museum.

References

  1. 1.
    D’Alba, A., Jones, G.: Analyzing the effects of a 3D online virtual museum in visitors discourse, attitudes, preferences, and knowledge acquisition. In: Cases on 3D Technology Application and Integration in Education, pp. 26–47 (2013)Google Scholar
  2. 2.
    Biella, D., Luther, W., Baloian, N.: Beyond the ARCO standard. In: 16th International Conference on Virtual Systems and Multimedia (VSMM), pp. 184–191 (2010)Google Scholar
  3. 3.
    Biella, D., Luther, W., Sacher, D.: Schema migration into a web-based framework for generating virtual museums and laboratories. In: 18th International Conference on Virtual Systems and Multimedia (VSMM), pp. 307–314. IEEE (2012)Google Scholar
  4. 4.
    Sacher, D., Biella, D., Luther, W.: A generative approach to virtual museums. In: Krempels, K.-H., Stocker, A. (eds.) 9th International Conference on Web Information Systems and Technologies (WEBIST 2013), pp. 274–279. SciTePress (2013)Google Scholar
  5. 5.
    Sacher, D., Biella, D., Luther, W.: Towards a versatile metadata exchange format for digital museum collections. In: Proceedings of the 2013 Digital Heritage International Congress (Digital Heritage), pp. 129–136 (2013)Google Scholar
  6. 6.
    Roussos, M., Johnson, A., Leigh, J., Barnes, C.R., Vasilakis, C.A., Moher, T.G.: The nice project: narrative, immersive, constructionist/collaborative environments for learning in virtual reality. In: Proceedings of Ed-Media/Ed-Telecom, vol. 97, pp. 917–922 (1997)Google Scholar
  7. 7.
    Roussou, M.: Immersive interactive virtual reality and informal education. In: Proceedings of User Interfaces for All: Interactive Learning Environments for Children (2000)Google Scholar
  8. 8.
    Roussou, M.: The interplay between form, story, and history: the use of narrative in cultural and educational virtual reality. In: Balet, O., Subsol, G., Torguet, P. (eds.) ICVS 2001. LNCS, vol. 2197, p. 181. Springer, Heidelberg (2001) CrossRefGoogle Scholar
  9. 9.
    Kirner, T.G., Kirner, C., Kawamoto, A.L., Cantão, J., Pinto, A., Wazlawick, R.S.: Development of a collaborative virtual environment for educational applications. In: Proceedings of the Sixth International Conference on 3D Web Technology, pp. 61–68. ACM (2001)Google Scholar
  10. 10.
    Taxén, G., Naeve, A.: A system for exploring open issues in vr-based education. Comput. Graph. 26(4), 593–598 (2002)CrossRefGoogle Scholar
  11. 11.
    Sacher, D., Brocke, M., Heitmann, M., Kaufhold, B., Luther, W., Biella, D.: The virtual leopold fleischhacker museum. In: Proceedings of Museums and the Web (2013)Google Scholar
  12. 12.
    Assenmacher, I., Kuhlen, T.: The vista virtual reality toolkit. In: Proceedings of the IEEE VR 2008 Workshop Software Engineering and Architectures for Realtime Interactive Systems (SEARIS), pp. 23–28 (2008)Google Scholar
  13. 13.
    Olbrich, M., Franke, T., Rojtberg, P.: Remote visual tracking for the (mobile) web. In: Proceedings of the 19th International ACM Conference on 3D Web Technologies. Web3D 2014. ACM, New York, NY, USA, pp. 27–33 (2014)Google Scholar
  14. 14.
    Urban, R.J.: A second life for your museum: 3d multi-user virtual environments and museums (2007)Google Scholar
  15. 15.
    Sacher, D., Weyers, B., Biella, D., Luther, W.: Towards an evaluation of a metadata standard for generative virtual museums. In: Hervás, R., Lee, S., Nugent, C., Bravo, J. (eds.) UCAmI 2014. LNCS, vol. 8867, pp. 357–364. Springer, Heidelberg (2014) Google Scholar

Copyright information

© Springer International Publishing Switzerland 2015

Authors and Affiliations

  • Daniel Sacher
    • 1
  • Benjamin Weyers
    • 2
  • Torsten W. Kuhlen
    • 3
  • Wolfram Luther
    • 1
  1. 1.University of Duisburg-EssenDuisburgGermany
  2. 2.RWTH Aachen University, Virtual Reality GroupAachenGermany
  3. 3.Forschungszentrum Jülich, Jülich Supercomputing CenterJülichGermany

Personalised recommendations