An Integrative Tool Chain for Collaborative Virtual Museums in Immersive Virtual Environments

  • Daniel Sacher
  • Benjamin WeyersEmail author
  • Torsten W. Kuhlen
  • Wolfram Luther
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9334)


Various conceptual approaches for the creation and presentation of virtual museums can be found. However, less work exists that concentrates on collaboration in virtual museums. The support of collaboration in virtual museums provides various benefits for the visit as well as the preparation and creation of virtual exhibits. This paper addresses one major problem of collaboration in virtual museums: the awareness of visitors. We use a Cave Automated Virtual Environment (CAVE) for the visualization of generated virtual museums to offer simple awareness through co-location. Furthermore, the use of smartphones during the visit enables the visitors to create comments or to access exhibit related metadata. Thus, the main contribution of this ongoing work is the presentation of a workflow that enables an integrated deployment of generic virtual museums into a CAVE, which will be demonstrated by deploying the virtual Leopold Fleischhacker Museum.


Virtual Environment Tool Chain Quick Response Code Leap Motion Immersive Virtual Environment 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer International Publishing Switzerland 2015

Authors and Affiliations

  • Daniel Sacher
    • 1
  • Benjamin Weyers
    • 2
    Email author
  • Torsten W. Kuhlen
    • 3
  • Wolfram Luther
    • 1
  1. 1.University of Duisburg-EssenDuisburgGermany
  2. 2.RWTH Aachen University, Virtual Reality GroupAachenGermany
  3. 3.Forschungszentrum Jülich, Jülich Supercomputing CenterJülichGermany

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