Theoretical Issues for Game-based Virtual Heritage

  • Erik ChampionEmail author
Conference paper
Part of the Communications in Computer and Information Science book series (CCIS, volume 486)


This paper critiques essential features in prominent theories of serious games, and compares them to interaction features of commercial computer games that could be used for history and heritage-based learning in order to develop heuristics that may help future the specific requirements of serious game design for interactive history and digital heritage.


Heritage History Serious games 


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Copyright information

© Springer International Publishing Switzerland 2015

Authors and Affiliations

  1. 1.School of Media Culture and Creative Arts, Faculty of HumanitiesCurtin UniversityPerthAustralia

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