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Usability Assessment of a Suicide Intervention-Prevention Mini-Game

  • Joan M. Savage
Conference paper
Part of the Communications in Computer and Information Science book series (CCIS, volume 529)

Abstract

Video games are growing in popularity and are fulfilling genuine human needs that the real world is currently unable to satisfy. Games teach, inspire and engage us in ways that reality is not. This study evaluated a video game designed to educate players concerning suicide prevention. It is aimed at educating on how to identify and address someone who might be contemplating suicide. Six veterans with varied demographics played Suicide Intervention-Prevention Mini-Game (SIP-M) and showed improvement in knowledge concerning suicide intervention-prevention. Participants found the game entertaining, informative and felt better equipped to identify and handle someone who might be contemplating suicide. SIP-M is discussed in the larger context of a virtual environment where veterans can participate in activities and receive information about a variety of mental and physical disorders.

Keywords

Design: human centered design and user centered design Entertainment: gamification Technology: graphical user interface Technology: interaction in virtual and augmented reality environments 

Notes

Acknowledgements

Special thanks to Dr. Jason Saleem, for editing and helping to organize Usability Assessment of a Suicide InterventionPrevention Mini-Game. This material is based upon an unfunded course project led by Ms. Savage. SIP-M is part of a project completed for a grant under The Solutions Center Venture Fund during the summer of 2011. The project is called Suicide InterventionPrevention: Health Education Simulation (SIP) and was completed with Dr. Joseph Defazio, IUPUI Director of Media Arts & Science, Dr. Kevin Rand, Clinical Psychologist and Jay Hardin, IUPUI Associate Professor.

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Copyright information

© Springer International Publishing Switzerland 2015

Authors and Affiliations

  1. 1.Florida Institute of Technology (FIT) Human-Centered Design InstituteFloridaUSA
  2. 2.Indiana University (IU) School of InformaticsIndianaUSA

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