Suturing Space: Tabletop Portals for Collaboration

  • Evan Montpellier
  • Garrett Laroy Johnson
  • Omar Al Faleh
  • Joshua Gigantino
  • Assegid Kidane
  • Nikolaos Chandolias
  • Connor Rawls
  • Todd Ingalls
  • Xin Wei Sha
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9170)

Abstract

Most video-conferencing technologies focus on 1-1, person-to-person links, typically showing the heads and shoulders of the conversants seated facing their cameras. This limits their movement and expects foveal attention. Adding people to the conversation multiplies the complexity and competes for visual real estate and video bandwidth. Most coronal meaning-making activity is excised by this frontal framing of the participants. This method does not scale well as the number of participants rises. This research presents a different approach to augmenting collaboration and learning. Instead of projecting people to remote spaces, furniture is digitally augmented to effectively exist in two (or more) locations at once. An autoethnographic analysis of social protocols of this technology is presented. We ask, how can such shared objects provide a common site for ad hoc activity in concurrent conversations among people who are not co-located but co-present via audio?

Keywords

Collaboration technology Lifelong learning Collaboration technology Problem-based learning Inquiry-based learning Project-based learning Blended learning Collaborative knowledge construction Interdisciplinary studies Social media Social networking Social processes Teams Communities Surface computing Technology-enhanced learning Technology-rich interactive learning environments Suturing spaces Tabletop displays Augmented reality Mixed reality Collaborative work Interior design Furniture design Responsive architecture Interactive architecture Smart architecture Smart objects Realtime media Real-time interactive media Responsive media Live video Live audio Gestural interfaces User interfaces Computational matter 

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Copyright information

© Springer International Publishing Switzerland 2015

Authors and Affiliations

  • Evan Montpellier
    • 1
  • Garrett Laroy Johnson
    • 2
  • Omar Al Faleh
    • 1
  • Joshua Gigantino
    • 2
  • Assegid Kidane
    • 2
  • Nikolaos Chandolias
    • 1
  • Connor Rawls
    • 2
  • Todd Ingalls
    • 2
  • Xin Wei Sha
    • 1
    • 2
  1. 1.Topological Media LabConcordia UniversityMontréalCanada
  2. 2.Synthesis Center, School of Arts, Media and EngineeringArizona State UniversityTempeUSA

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