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Designing Touchless Gestural Interactions for Public Displays In-the-Wild

  • Vito Gentile
  • Alessio MaliziaEmail author
  • Salvatore Sorce
  • Antonio Gentile
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9170)

Abstract

Public displays, typically equipped with touchscreens, are used for interactions in public spaces, such as streets or fairs. Currently low-cost visual sensing technologies, such as Kinect-like devices and high quality cameras, allow to easily implement touchless interfaces. Nevertheless, the arising interactions have not yet been fully investigated for public displays in-the-wild (i.e. in appropriate social contexts where public displays are typically deployed). Different audiences, cultures and social settings strongly affect users and their interactions. Besides gestures for public displays must be guessable to be easy to use for a wide audience. Issues like these could be solved with user-centered design: gestures must be chosen by users in different social settings, and then selected to be resilient to cultural bias and provide a good level of guessability. Therefore the main challenge is to define touchless gestures in-the-wild by using novel UCD methods applied out of controlled environments, and evaluating their effectiveness.

Keywords

Public display User-centered design In-the-wild experiment Gestural interaction Natural user interaction Kinect-like devices Ubiquitous computing 

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Copyright information

© Springer International Publishing Switzerland 2015

Authors and Affiliations

  • Vito Gentile
    • 1
  • Alessio Malizia
    • 2
    Email author
  • Salvatore Sorce
    • 1
  • Antonio Gentile
    • 1
  1. 1.Dipartimento di Ingegneria Chimica, Gestionale, Informatica e Meccanica (DICGIM)Università degli Studi di PalermoPalermoItaly
  2. 2.Computer Science DepartmentBrunel University LondonUxbridgeUK

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