Advertisement

Exploring Digital Service Concepts for Healthy Lifestyles

  • Jonna HäkkiläEmail author
  • Ashley Colley
  • Virve Inget
  • Mira Alhonsuo
  • Juho Rantakari
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9186)

Abstract

In this paper, we report our findings charting the user interfaces (UI) design trends of current mobile phone wellness applications (n = 39), and report e.g. that whereas features related to sharing are already quite common, conversational UIs and gamification still play a minor role. In addition, we present the service design based development of future concepts for ubiquitous wellness services and UIs, and evaluate the concepts in an online survey based user study with 89 participants. The salient findings show that concepts that were embedded into everyday life routines and which contained clearly presented interpretation of the data were the most appreciated.

Keywords

Digital health services Wellness Service design Mobile applications Ubiquitous computing User studies 

Notes

Acknowledgements

We thank the University of Passau, Germany and prof. Matthias Kranz for hosting the service design workshop. This research has partially been supported by a grant from Tekes – the Finnish Funding Agency for Innovation as part of Digital Health Revolution programme.

References

  1. 1.
    Consolvo, S., McDonald, D.W., Toscos, T., et al.: Activity sensing in the wild: a field trial of UbiFit garden. In: Proceedings of the CHI 2008. ACM (2008)Google Scholar
  2. 2.
    Lin, J.J., Mamykina, L., Lindtner, S., Delajoux, G., Strub, H.B.: Fish ‘n’ Steps: encouraging physical activity with an interactive computer game. In: Dourish, P., Friday, A. (eds.) UbiComp 2006. LNCS, vol. 4206, pp. 261–278. Springer, Heidelberg (2006)CrossRefGoogle Scholar
  3. 3.
    Ahtinen, A., Isomursu, M., Huhtala, Y., Kaasinen, J., Salminen, J., Häkkilä, J.: Tracking outdoor sports – user experience perspective. In: Aarts, E., Crowley, J.L., de Ruyter, B., Gerhäuser, H., Pflaum, A., Schmidt, J., Wichert, R. (eds.) AmI 2008. LNCS, vol. 5355, pp. 192–209. Springer, Heidelberg (2008)CrossRefGoogle Scholar
  4. 4.
    O´Brien, S., Mueller, F.: Jogging the Distance. In: Proceedings CHI 2007, pp. 523–526. ACM (2007)Google Scholar
  5. 5.
    WHO World’s Health Organization. http://www.who.int/mediacentre/factsheets/fs311/en/. Accessed 13 Feb 2015
  6. 6.
    Consolvo, S., Everitt, K., Smith, I., Landay, J.A.: Design requirements for technologies that encourage physical activity. In: Proceedings of the CHI 2006. ACM (2006)Google Scholar
  7. 7.
    Ahtinen, A., Huuskonen, P., Häkkilä, J.: Let’s all get up and walk to the north pole: design and evaluation of a mobile wellness application. In: Proceedings of the NordiCHI 2010, pp. 3–12. ACM (2010)Google Scholar
  8. 8.
    Anderson, I., Maitland, J., Sherwood, S., Barkhuus, L., Chalmers, M., Hall, M., Brown, B., Muller, H.: Shakra: Tracking and Sharing Daily Activity Levels with Unaugmented Mobile Phones. Mob. Netw. Appl. 12(2–3), 185–199 (2007)CrossRefGoogle Scholar
  9. 9.
    Sarjanoja, A.-H., Isomursu, M., Isomursu, P., Häkkilä, J.: Integrating collaborative context information with social media – a study of user perceptions. In: Proceedings of the OzCHI 2013. ACM (2013)Google Scholar
  10. 10.
    Mattila, E., Parkka, J., Hermersdorf, M., Kaasinen, J., Vainio, J., Samposalo, K., Merilahti, J., Kolari, J., Kulju, M., Lappalainen, R., Korhonen, I.: Mobile diary for wellness management—results on usage and usability in two user studies. IEEE Trans. Inf. Technol. Biomed. 12(4), 501–512 (2008). IEEECrossRefGoogle Scholar
  11. 11.
    Andrew, A. H., Borriello, G., Fogarty, J.: Simplifying mobile phone food diaries: design and evaluation of a food index-based nutrition diary. In: PervasiveHealth 2013. ICST (2013)Google Scholar
  12. 12.
    Nylander, S., Jacobsson, M., Tholander, J.: Runright: real-time visual and audio feedback on running. In: CHI 2014 Extended Abstracts, pp. 583–586. ACM (2014)Google Scholar
  13. 13.
    Mueller, F., O’Brien, S., Thorogood, A.: Jogging over a distance: supporting a “jogging together” experience although being apart. In: CHI EA 2007. ACM (2007)Google Scholar
  14. 14.
    Laaki, H., Kaurila, K., Ots, K., Nuckchady, V., Belimpasakis, P.: Augmenting virtual worlds with real-life data from mobile devices. In: Proceedings of the 2010 IEEE Virtual Reality Conference, VR 2010, pp. 281–282. IEEE (2010)Google Scholar
  15. 15.
    Häkkilä, J., Ventä-Olkkonen, L., Shi, H., Karvonen, V., He, Y., Häyrynen, M.: Jogging in a virtual city. In: Proceedings of the MUM 2013. ACM (2013)Google Scholar
  16. 16.
    Cooper, A.: The Inmates are Running the Asylum: Why High-Tech Products Drive Us Crazy and How To Restore the Sanity. Sams Publishers, Indianapolis (1999)CrossRefGoogle Scholar
  17. 17.
    Oulasvirta, A., Kurvinen, E., Kankainen, T.: Understanding contexts by being there: case studies in bodystorming. Pers. Ubiquit. Comput. 7, 125–134 (2003). Springer-VerlagCrossRefGoogle Scholar
  18. 18.
    Rontti, S., Miettinen, S., Kuure, E., Lindström, A.: A laboratory concept for service prototyping – service innovation corner (SINCO). In: Proceedings of the ServDes 2012 (2012)Google Scholar
  19. 19.
    Häkkilä, J., Miettinen, S., Rontti, S., Alhonsuo, M.: Utilizing Large Screens in Experience Prototyping. Workshop paper ARea 14 – Future City as Open Mixed Reality Space. Oulu University of Applied Sciences, 12–13 June 2014 (2014)Google Scholar
  20. 20.
    Miettinen, S., Rytilahti, P., Vuontisjärvi, H.-R., Rontti, S., Kuure, E.: Experience design in digital services. J. Res. Econ. Bus. Cent. East. Eur. 6(1), 29–50 (2014)Google Scholar

Copyright information

© Springer International Publishing Switzerland 2015

Authors and Affiliations

  • Jonna Häkkilä
    • 1
    Email author
  • Ashley Colley
    • 2
  • Virve Inget
    • 2
  • Mira Alhonsuo
    • 1
  • Juho Rantakari
    • 2
  1. 1.University of LaplandRovaniemiFinland
  2. 2.Center for Internet ExcellenceUniversity of OuluOuluFinland

Personalised recommendations