Changing Drinking Behavior and Beverage Consumption Using Augmented Reality
The main aim of this paper is to investigate whether our augmented reality (AR) system (which changes the appearance of a cup) can implicitly change individuals’ beverage consumption via affecting volume perception for long periods. Recent studies have revealed that the consumption of food and beverages is influenced by both their actual volume and external factors during eating and drinking. Previous research has confirmed that the apparent height of the cup is a vital factor in changing drinking behavior with regard to one sip. Therefore, in this paper, we conducted a user study to confirm whether our AR system can change drinking behavior and beverage consumption and whether the effect can be sustained over the course of one hour. The results showed that the total amount of beverage consumed in one hour can be changed from about –14 % to about 25 % compared to normal. By comparing this result and that of previous research, we showed that the total beverage consumption in one hour is proportional to the amount consumed in one mouthful, and the effect of our method on changing the total beverage consumption continues over the course of one hour.
KeywordsVolume perception Beverage consumption Augmented reality Human food interaction Health
This work was partially supported by the MEXT, Grant-in-Aid for Young Scientists (A), 24680012, and the JST/CREST “Lifelog Infrastructure for Food” project.
- 2.Ban, Y., Narumi, T., Tanikawa, T., Hirose, M.: Modifying an Identified Size of Objects Handled with Two Fingers Using Pseudo-Haptic Effects. In: ICAT/EGVE/EuroVR, pp. 1–8 (2012) Google Scholar
- 3.Ban, Y., Kajinami, T., Narumi, T., Tanikawa, T., Hirose, M.: Modifying an identified curved surface shape using pseudo-haptic effect. In: Haptics Symposium (HAPTICS 2012), pp. 211–216. IEEE (2012)Google Scholar
- 5.Consultation, W.: Obesity: preventing and managing the global epidemic. World Health Organization Technical report series 894 (2000)Google Scholar
- 6.Girao, V.I.M.: Glasses’ makeup: the simple and the combined effect of color and shape on perceived volume and beverage intake (2009)Google Scholar
- 7.Maitland, J., Chalmers, M.: Designing for peer involvement in weight management. In: Proceedings of the 2011 Annual Conference on Human Factors in Computing Systems, pp. 315–324. ACM (2011)Google Scholar
- 8.Nakazato, N., Narumi, T., Takeuchi, T., Tanikawa, T., Suwa, K., Hirose, M.: Influencing driver behavior through future expressway traffic predictions. In: Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing: Adjunct Publication, pp. 127–130. ACM (2014)Google Scholar
- 9.Nambu, A., Narumi, T., Nishimura, K., Tanikawa, T., Hirose, M.: Visual-olfactory display using olfactory sensory map. In: Virtual Reality Conference (VR), pp. 39–42. IEEE (2010)Google Scholar
- 10.Narumi, T., Ban, Y., Kajinami, T., Tanikawa, T., Hirose, M.: Augmented perception of satiety: controlling food consumption by changing apparent size of food with augmented reality. In: Proceedings of the 2012 ACM Annual Conference on Human Factors in Computing Systems, pp. 109–118. ACM (2012)Google Scholar
- 11.Narumi, T., Miyaura, M., Tanikawa, T., Hirose, M.: Simplification of olfactory stimuli in pseudo-gustatory displays. IEEE Trans. Vis. Comput. Graph. 20(4), 504–512 (2014)Google Scholar
- 13.Omosako, H., Kimura, A., Shibata, F., Tamura, H.: Shape-cog illusion: psychophysical influence on center-of-gravity perception by mixed-reality visual stimulation. In: Virtual Reality Workshops (VR), pp. 65–66. IEEE (2012)Google Scholar
- 18.Suzuki, E., Narumi, T., Sakurai, S., Tanikawa, T., Hirose, M.: Illusion cup: interactive controlling of beverage consumption based on an illusion of volume perception. In: Proceedings of the ACM 5th Augmented Human International Conference, Article No: 41, pp. 1–8 (2014)Google Scholar
- 20.Wansink, B., Cashman, M.: Mindless Eating. Books on Tape, New York (2006)Google Scholar