IoT360 2014: Internet of Things. User-Centric IoT pp 139-144 | Cite as
PacMap: Transferring PacMan to the Physical Realm
Abstract
This paper discusses the implementation of the pervasive game PacMap. Openness and portability have been the main design objectives for PacMap. We elaborate on programming techniques which may be applicable to a broad range of location-based games that involve the movement of virtual characters over map interfaces. In particular, we present techniques to execute shortest path algorithms on spatial environments bypassing the restrictions imposed by commercial mapping services. Last, we present ways to improve the movement and enhance the intelligence of virtual characters taking into consideration the actions and position of players in location-based games.
Keywords
Pacmap Pacman Pervasive games Location-based games Shortest path DijkstraReferences
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