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From Game Characteristics to Effective Learning Games

Evaluation of a Component-Based Quiz Game
  • Philip MildnerEmail author
  • Nicolas Stamer
  • Wolfgang Effelsberg
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9090)

Abstract

When developing learning games, emphasis should not only be put on a good integration of the learning content, but also on an engaging game design, in order to create learning tools that both train and motivate. In this paper, we examine the influence of specific game elements to both factors. Therefore, we first analyze models for the characterization of game elements. We then apply an adapted model to the design of a component-based learning game based on a quiz. Various game elements can be added to the game dynamically. This includes, among others, different forms of presentation, challenge, competition and constraints. Using this application we performed a user study to evaluate which game elements are most effective in delivering knowledge as well as in fostering motivation. Results show that a combination of game elements is suited best for influencing both factors positively.

Keywords

Video Game Technology Acceptance Model Learning Content Presentation Mode Game Design 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer International Publishing Switzerland 2015

Authors and Affiliations

  • Philip Mildner
    • 1
    Email author
  • Nicolas Stamer
    • 1
  • Wolfgang Effelsberg
    • 1
  1. 1.University of MannheimMannheimGermany

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