Prevention in Addiction: Using Serious Games to (re)train Cognition in Dutch Adolescents
Excessive use of psychoactive substances during adolescence poses a serious health risk. It can lead to cognitive impairment, as well as addictive problems later in life. Dual process models of addiction suggest that to counter this development, the overdeveloped automatic reactions to drug-related cues should be tempered and cognitive control functions should be strengthened. Recently, several training paradigms have been developed to (re)train these processes. While effective in long time users, most adolescents lack a motivation to train. To motivate them we have developed several serious games that incorporate these evidence-based training paradigms. This paper will present some of them and describe how they work.
KeywordsSerious games Cognitive training Cognitive bias modification Motivation Adolescents Substance use
Unable to display preview. Download preview PDF.
- 4.Wiers, R.W., Bartholow, B.D., van den Wildenberg, E., Thush, C., Engels, R.C.M.E., Sher, K.J., Grenard, J., Ames, S.L., Stacy, A.W.: Automatic and controlled processes and the development of addictive behaviors in adolescents: a review and a model. Pharmacology, Biochemistry, and Behavior 86(2), 263–283 (2007). doi: 10.1016/j.pbb.2006.09.021 CrossRefGoogle Scholar
- 9.Wiers, R.W., Gladwin, T.E., Hofmann, W., Salemink, E., Ridderinkhof, K.R.: Cognitive bias modification and cognitive control training in addiction and related psychopathology: Mechanisms, clinical perspectives, and ways forward. Clinical Psychological Science 1(2), 192–212 (2013). doi: 10.1177/2167702612466547 CrossRefGoogle Scholar
- 10.Johnston, L.D., O’malley, P.M., Bachman, J.G., Schulenberg, J.E.: Monitoring the Future: National Survey Results on Drug Use, 1975-2012. Volume I: Secondary School Students. NIH Publication No. 10-7584. National Institute on Drug Abuse (NIDA) (2012)Google Scholar
- 13.Boendermaker, W.J., Prins, P.J.M., Wiers, R.W.: Cognitive Bias Modification for Adolescents with Substance Use Problems – Can Serious Games Help?. Journal of Behavior Therapy and Experimental Psychiatry. doi:10.1016/j.jbtep.2015.03.008 (2015)Google Scholar
- 14.Boendermaker, W.J., Prins, P.J.M., Wiers, R.W.: Documentation of the CityBuilder game. Theoretical background and parameters. University of Amsterdam, Amsterdam, the Netherlands (2013)Google Scholar
- 16.van Schie, S., Boendermaker, W.J.: Measuring attentional bias towards alcohol in adolescents using motivating game elements. University of Amsterdam, Amsterdam, the Netherlands (2014). (Unpublished master’s thesis)Google Scholar
- 18.de Nijs, A., N., S., Boendermaker, W.J.: Using a Facebook game to train alcohol inhibition. University of Amsterdam, Amsterdam, the Netherlands (2014). (Unpublished master’s thesis)Google Scholar