Literary Play: Locative Game Mechanics and Narrative Techniques for Cultural Heritage

Conference paper

DOI: 10.1007/978-3-319-19126-3_10

Part of the Lecture Notes in Computer Science book series (LNCS, volume 9090)
Cite this paper as:
Haahr M. (2015) Literary Play: Locative Game Mechanics and Narrative Techniques for Cultural Heritage. In: Göbel S., Ma M., Baalsrud Hauge J., Oliveira M., Wiemeyer J., Wendel V. (eds) Serious Games. JCSG 2015. Lecture Notes in Computer Science, vol 9090. Springer, Cham

Abstract

This short work-in-progress paper reports on our ongoing efforts to build a suite of location-based augmented-reality games for a new type of engagement with cultural heritage. Rather than being strongly historical, our games are based on original as well as adapted literary content of particular relevance to the chosen sites. The paper reports on our game mechanics and narrative techniques and discusses the applicability of the approach to other sites and to more historical content.

Keywords

Cultural heritage Literary adaptation Augmented reality Location-based gaming 

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Copyright information

© Springer International Publishing Switzerland 2015

Authors and Affiliations

  1. 1.School of Computer Science and StatisticsTrinity College DublinDublinIreland

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