Literary Play: Locative Game Mechanics and Narrative Techniques for Cultural Heritage

Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9090)


This short work-in-progress paper reports on our ongoing efforts to build a suite of location-based augmented-reality games for a new type of engagement with cultural heritage. Rather than being strongly historical, our games are based on original as well as adapted literary content of particular relevance to the chosen sites. The paper reports on our game mechanics and narrative techniques and discusses the applicability of the approach to other sites and to more historical content.


Cultural heritage Literary adaptation Augmented reality Location-based gaming 


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Copyright information

© Springer International Publishing Switzerland 2015

Authors and Affiliations

  1. 1.School of Computer Science and StatisticsTrinity College DublinDublinIreland

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