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Using Ontologies for Modeling Virtual Reality Scenarios

  • Mauro Dragoni
  • Chiara Ghidini
  • Paolo Busetta
  • Mauro Fruet
  • Matteo Pedrotti
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9088)

Abstract

Serious games with 3D interfaces are Virtual Reality (VR) systems that are becoming common for the training of military and emergency teams. A platform for the development of serious games should allow the addition of semantics to the virtual environment and the modularization of the artificial intelligence controlling the behaviors of non-playing characters in order to support a productive end-user development environment. In this paper, we report the ontology design activity performed in the context of the PRESTO  project aiming to realize a conceptual model able to abstract the developers from the graphical and geometrical properties of the entities in the virtual reality, as well as the behavioral models associated to the non-playing characters. The feasibility of the proposed solution has been validated through real-world examples and discussed with the actors using the modeled ontologies in every day practical activities.

Keywords

Virtual Reality Behavioral Model Playing Character Virtual Reality Environment Lightweight Ontology 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer International Publishing Switzerland 2015

Authors and Affiliations

  • Mauro Dragoni
    • 1
  • Chiara Ghidini
    • 1
  • Paolo Busetta
    • 2
  • Mauro Fruet
    • 2
  • Matteo Pedrotti
    • 2
  1. 1.FBK–IRSTTrentoItaly
  2. 2.Delta InformaticaTrentoItaly

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