A Guide on the Design, Selection, and Implementation of Marketing Simulation for the Classroom
Conference paper
Abstract
Citing the advent in recent years of educational marketing simulations which can be run on microcomputers, the authors suggest that instructors must be prepared to evaluate the use of one in their courses. They describe some of the benefits of using a simulation game, explain how to select or design one, and offer tips on its implementation. Additionally, a brief overview and synthesis is given on some of the more significant empirical studies on the use of classroom simulations.
Keywords
American Market Association Management Game Simulation Game Market Simulation Business Simulation
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
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