DrawCompileEvolve: Sparking Interactive Evolutionary Art with Human Creations

  • Jinhong Zhang
  • Rasmus Taarnby
  • Antonios Liapis
  • Sebastian Risi
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9027)


This paper presents DrawCompileEvolve, a web-based drawing tool which allows users to draw simple primitive shapes, group them together or define patterns in their groupings (e.g. symmetry, repetition). The user’s vector drawing is then compiled into an indirectly encoded genetic representation, which can be evolved interactively, allowing the user to change the image’s colors, patterns and ultimately transform it. The human artist has direct control while drawing the initial seed of an evolutionary run and indirect control while interactively evolving it, thus making DrawCompileEvolve a mixed-initiative art tool. Early results in this paper show the potential of DrawCompileEvolve to jump-start evolutionary art with meaningful drawings as well as the power of the underlying genetic representation to transform the user’s initial drawing into a different, yet potentially meaningful, artistic rendering.


Sine Function Human User Content Management System Scalable Vector Graphic Interactive Evolution 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.



We would like to thank the users of DrawCompileEvolve for their contributions. The research was supported, in part, by the FP7 ICT project C2Learn (project no: 318480) and by the FP7 Marie Curie CIG project AutoGameDesign (project no: 630665).


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Copyright information

© Springer International Publishing Switzerland 2015

Authors and Affiliations

  • Jinhong Zhang
    • 1
  • Rasmus Taarnby
    • 1
  • Antonios Liapis
    • 2
  • Sebastian Risi
    • 1
  1. 1.Center for Computer Games ResearchIT University of CopenhagenCopenhagenDenmark
  2. 2.Institute of Digital GamesUniversity of MaltaMsidaMalta

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