Beyond the Gamepad: HCI and Game Controller Design and Evaluation

  • Michael Brown
  • Aidan Kehoe
  • Jurek Kirakowski
  • Ian Pitt
Part of the Human–Computer Interaction Series book series (HCIS)


In recent years there has been an increasing amount of computer game focused HCI research, but the impact of controller-related issues on user experience remains relatively unexplored. In this chapter we highlight the limitations of current practices with respect to designing support for both standard and innovative controllers in games. We proceed to explore the use of McNamara and Kirakowski’s (Interactions 13(6):26–28, 2006) theoretical framework of interaction in order to better design and evaluate controller usage in games. Finally, we will present the findings of a case study applying this model to the evaluation and comparison of three different game control techniques: gamepad, keyboard and force feedback steering wheel. This study highlights not only the need for greater understanding of user experience with game controllers, but also the need for parallel research of both functionality and usability in order to understand the interaction as a whole.


Computer Game User Experience User Satisfaction Force Feedback Steering Wheel 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.



This work was supported by RCUK through the Horizon Digital Economy Research grant (EP/G065802/1).


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Copyright information

© Springer International Publishing Switzerland 2015

Authors and Affiliations

  • Michael Brown
    • 1
  • Aidan Kehoe
    • 2
  • Jurek Kirakowski
    • 3
  • Ian Pitt
    • 4
  1. 1.Horizon Digital Economy ResearchUniversity of NottinghamNottinghamUK
  2. 2.LogitechCorkIreland
  3. 3.People and Technology Research Group, Department of Applied PsychologyUniversity College CorkCorkIreland
  4. 4.IDEAS Research Group, Department of Computer ScienceUniversity College CorkCorkIreland

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