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Teaching and Promoting Smart Internet of Things Solutions Using the Serious-Game Approach

  • Enn ÕunapuuEmail author
Chapter
Part of the Intelligent Systems Reference Library book series (ISRL, volume 84)

Abstract

In the era of technological advances, the rapid development of network connected objects, cloud computing, software development methodologies, and teaching techniques direct us to the smart solutions. The objective of the chapter is to propose a methodology for teaching and promoting smart internet of things solutions based on the serious-game approach. In the serious-games approach, the simulations of real-world events or processes are used to analyze complex situations and propose solutions. The usage of serious games is entertaining, but their primary goal is to train and educate people; simultaneously, this approach may have other purposes such as marketing or advertisement.

Keywords

Internet of things Serious games Bio-inspired computing Model driven engineering Decision theory Smart solutions 

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Copyright information

© Springer International Publishing Switzerland 2015

Authors and Affiliations

  1. 1.Department of InformaticsTallinn University of TechnologyTallinnEstonia

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