Augmented Reality at the Industrial Shop-Floor

  • Anna Syberfeldt
  • Oscar Danielsson
  • Magnus Holm
  • Tom Ekblom
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8853)

Abstract

This paper describes a study of the potential of using augmented reality at the industrial shop-floor with the aim of improving the capability of the shop-floor operators. In the study, a prototype system for augmented reality is developed based on the Oculus Rift platform. The system is evaluated through an experiment in which a physical three-dimensional puzzle is to be assembled.

Keywords

Augmented reality Industrial shop-floor Assembling Oculus rift 

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Azuma, R.: A Survey of Augmented Reality. Hughes Research Laboratories, Malibu (1997)Google Scholar
  2. Henderson, S., Feiner, S.: Evaluating the Benefits of Augmented Reality for Task Localization in Maintenance of an Armored Personnel Carrier Turret. In: Proceedings of IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2009), pp. 135–144 (October 2009)Google Scholar
  3. Henderson, S., Feiner, S.: Exploring the Benefits of Augmented Reality Documentation for Maintenance and Repair. IEEE Transactions on Visualization and Computer Graphics (TVCG) 17(10), 1355–1368 (2011)CrossRefGoogle Scholar
  4. Jeon, S., Kim, G.J.: Providing a Wide Field of View for Effective Interaction in Desktop Tangible Augmented Reality. VR 2008, pp. 3–10 (2008)Google Scholar
  5. Looser, J., Billinghurst, M., Cockburn, A., Grasset, R.: An Evaluation of Virtual Lenses for Object Selection in Augmented Reality. In: Proceedings of the 5th International Conference on Computer Graphics and Interactive Techniques in Australia and Southeast Asia, New York, pp. 203–210. ACM (2007)Google Scholar
  6. Rolland, J., Fuchs, H.: Optical Versus Video See-Through Head-Mounted Displays in Medical Visualization. Presence: Teleoperators and Virtual Environments 9(3), 287–309 (2000)CrossRefGoogle Scholar
  7. Steptoe, W: AR-Rift: Stereo camera for the Rift & immersive AR showcase. Oculus Developer Forums. Available on Internet: https://developer.oculusvr.com/forums/viewtopic.php?f=28&t=5215 (retrieved June 15, 2014) (2013)
  8. Sääski, J., Salonen, T., Hakkarainen, M., Siltanen, S., Woodward, C., Lempiäinen, J.: Integration of design and assembly using augmented reality. Micro Assembly Technologies and Applications 260, 395–404 (2008)CrossRefGoogle Scholar
  9. Woodward, C., Hakkarainen, M., Billinghurst, M.: A client/server architecture for augmented reality on mobile phones. Handbook of research on Mobile Software Engineering - Design, Impementation and Emergent Applications, volume I. In: Alencar, P., Cowan, D. (eds.) Engineering Science Reference, pp. 1–16 (2012)Google Scholar

Copyright information

© Springer International Publishing Switzerland 2014

Authors and Affiliations

  • Anna Syberfeldt
    • 1
  • Oscar Danielsson
    • 1
  • Magnus Holm
    • 1
  • Tom Ekblom
    • 1
  1. 1.Virtual System Research CentreUniversity of SkövdeSkövdeSweden

Personalised recommendations