Comparison of Narrative Comprehension between Players and Spectators in a Story-Driven Game
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In this paper we compare how differently players and spectators comprehend narrative in a game, employing a story-driven indie game called Skyld. Our preliminary study results show that the players, compared to the spectators, had a tendency of being goal-oriented, being less willing to interpret and build possible worlds, and having hard time to reconstruct the story time.
Keywordsnarrative comprehension in games situation model
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