Comparison of Narrative Comprehension between Players and Spectators in a Story-Driven Game

Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8832)


In this paper we compare how differently players and spectators comprehend narrative in a game, employing a story-driven indie game called Skyld. Our preliminary study results show that the players, compared to the spectators, had a tendency of being goal-oriented, being less willing to interpret and build possible worlds, and having hard time to reconstruct the story time.


narrative comprehension in games situation model 


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Copyright information

© Springer International Publishing Switzerland 2014

Authors and Affiliations

  1. 1.IT University of CopenhagenCopenhagenDenmark
  2. 2.Sungkyunkwan UniversitySeoulSouth Korea
  3. 3.Sungkyunkwan UniversitySuwonSouth Korea

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