Comparison of Narrative Comprehension between Players and Spectators in a Story-Driven Game

  • Miki Nørgaard Anthony
  • Byung-Chull Bae
  • Yun-Gyung Cheong
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8832)

Abstract

In this paper we compare how differently players and spectators comprehend narrative in a game, employing a story-driven indie game called Skyld. Our preliminary study results show that the players, compared to the spectators, had a tendency of being goal-oriented, being less willing to interpret and build possible worlds, and having hard time to reconstruct the story time.

Keywords

narrative comprehension in games situation model 

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References

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Copyright information

© Springer International Publishing Switzerland 2014

Authors and Affiliations

  • Miki Nørgaard Anthony
    • 1
  • Byung-Chull Bae
    • 2
  • Yun-Gyung Cheong
    • 3
  1. 1.IT University of CopenhagenCopenhagenDenmark
  2. 2.Sungkyunkwan UniversitySeoulSouth Korea
  3. 3.Sungkyunkwan UniversitySuwonSouth Korea

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