Comparison of Narrative Comprehension between Players and Spectators in a Story-Driven Game

  • Miki Nørgaard Anthony
  • Byung-Chull Bae
  • Yun-Gyung Cheong
Conference paper

DOI: 10.1007/978-3-319-12337-0_22

Part of the Lecture Notes in Computer Science book series (LNCS, volume 8832)
Cite this paper as:
Anthony M.N., Bae BC., Cheong YG. (2014) Comparison of Narrative Comprehension between Players and Spectators in a Story-Driven Game. In: Mitchell A., Fernández-Vara C., Thue D. (eds) Interactive Storytelling. ICIDS 2014. Lecture Notes in Computer Science, vol 8832. Springer, Cham

Abstract

In this paper we compare how differently players and spectators comprehend narrative in a game, employing a story-driven indie game called Skyld. Our preliminary study results show that the players, compared to the spectators, had a tendency of being goal-oriented, being less willing to interpret and build possible worlds, and having hard time to reconstruct the story time.

Keywords

narrative comprehension in games situation model 

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Copyright information

© Springer International Publishing Switzerland 2014

Authors and Affiliations

  • Miki Nørgaard Anthony
    • 1
  • Byung-Chull Bae
    • 2
  • Yun-Gyung Cheong
    • 3
  1. 1.IT University of CopenhagenCopenhagenDenmark
  2. 2.Sungkyunkwan UniversitySeoulSouth Korea
  3. 3.Sungkyunkwan UniversitySuwonSouth Korea

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