Flooded: A Location-Based Game for Promoting Citizens’ Preparedness to Flooding Situations

  • Sondre Johan Mannsverk
  • Ines Di Loreto
  • Monica Divitini
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8605)


With the global climate changes we can expect an increased occurrence of floods, even in areas not previously affected by flooding. Having the possibility to add to the traditional crisis management organization workforce also a higher number of citizens is thus very important. Despite of this, the general public seems to be ignorant of the possibility and consequences of a major flood. In this paper we present a game for promoting citizens’ preparedness to flooding situations, called Flooded. Flooded was designed using current flooding management elements, but having has main objective citizens’ sensitizations. Results of the evaluations show that the game was successful in promoting flood awareness, especially in terms of increasing the player’s knowledge of the local territory, but that a proper briefing and debriefing session is required to facilitate learning, retention and reflection.


Crisis Management Game Design Flood Protection Flood Management Design Challenge 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.



The work is co-funded by NFR-VERDIKT 176841/SIO FABULA (


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Copyright information

© Springer International Publishing Switzerland 2014

Authors and Affiliations

  • Sondre Johan Mannsverk
    • 1
  • Ines Di Loreto
    • 1
  • Monica Divitini
    • 1
  1. 1.Norwegian University of Science and Technology (NTNU)TrondheimNorway

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