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The Move Beyond Edutainment: Have We Learnt Our Lessons from Entertainment Games?

  • Aida AzadeganEmail author
  • Jannicke Balsrud Hauge
  • Francesco Bellotti
  • Riccardo Berta
  • Rafael BidarraEmail author
  • Casper Harteveld
  • Johann C. K. H. RiedelEmail author
  • Ioana Andreea Stanescu
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8605)

Abstract

Serious games (SGs) have been used in the education of students and professionals for decades, but still have not reached their full potential, despite the large consensus they have gained recently. The entertainment game industry is a rapidly developing phenomenon, with a high market potential, enabled and enhanced by technological innovation. The question examined in this paper is: Did serious game designers learn from Entertainment Game (EG) designers in building a successful game? This paper presents three case study examples of games that have good learning outcomes to explore this question. This paper discusses the salient aspects and the differences between the examples and suggests how SGs could learn more from successful EGs.

Keywords

Supply Chain Flood Risk Entertainment Industry Game Industry Casual Game 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Notes

Acknowledgments

The research reported in this paper has been partially supported by the European Union, particularly through the projects GaLA: The European Network of Excellence on Serious Games (FP7-ICT) www.galanoe.eu and ELU: Enhanced Learning Unlimited (FP6-IST-027866).

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Copyright information

© Springer International Publishing Switzerland 2014

Authors and Affiliations

  • Aida Azadegan
    • 1
    Email author
  • Jannicke Balsrud Hauge
    • 2
  • Francesco Bellotti
    • 3
  • Riccardo Berta
    • 3
  • Rafael Bidarra
    • 4
    Email author
  • Casper Harteveld
    • 5
  • Johann C. K. H. Riedel
    • 6
    Email author
  • Ioana Andreea Stanescu
    • 7
  1. 1.School of Computing, University of the West of ScotlandPaisleyUK
  2. 2.Bremer Instutut für Produktion und Logistik an der Universität BremenBremenGermany
  3. 3.University of GenoaGenoaItaly
  4. 4.Delft University of TechnologyDelftThe Netherlands
  5. 5.Northeastern UniversityBostonUSA
  6. 6.Nottingham University Business SchoolNottinghamUK
  7. 7.Carol I National Defence UniversityBucharestRomania

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