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The 5/10 Method: A Method for Designing Educational Games

  • Johan JeuringEmail author
  • Rick van Rooij
  • Nicolas Pronost
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8605)

Abstract

Serious games may improve understanding, involvement, engagement, reasoning and inquiry, and have been successfully used in schools. Recent studies show that serious games are sometimes misused, and not always easy to integrate in an instructional environment. It is often unclear how a game contributes to student learning, or how it should be used in a course. This paper proposes a method to support the analysis, design, development, and use of serious games in education. The method combines the widely used design model ADDIE with the instructional design method ‘10 steps to complex learning’. The method is applied in the development of the Moth game, which supports learning optics at the level of high school physics.

Keywords

Serious games Design methods Instructional design Games for physics 

Notes

Acknowledgements

Anastasia Stebakova designed the environments and characters of Moth. Kevin MacLeod (incompetech.com) composed the music of Moth. Anton Bondarenko created an introductory and a concluding movie for Moth.

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Copyright information

© Springer International Publishing Switzerland 2014

Authors and Affiliations

  • Johan Jeuring
    • 1
    • 2
    Email author
  • Rick van Rooij
    • 1
  • Nicolas Pronost
    • 1
  1. 1.Department of Information and Computing SciencesUtrecht UniversityUtrechtThe Netherlands
  2. 2.Faculty of Computer ScienceOpen Universiteit NederlandHeerlenThe Netherlands

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