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Paths for Cognitive Rehabilitation: From Reality to Educational Software, to Serious Games, to Reality Again

  • Francesco CuratelliEmail author
  • Chiara Martinengo
  • Francesco Bellotti
  • Riccardo Berta
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8605)

Abstract

In this paper, we propose a learning path for cognitive rehabilitation in the use of money, and of the basic activities in the economic field. Starting from the mathematical learning difficulties of kids with cognitive disabilities, we describe the educational theories and methods used, and outline a set of educational programs that we have specifically designed and implemented for cognitive rehabilitation. The achievements obtained with this learning path, presented with some case studies, make it possible the use of serious games to further strengthen the acquired theoretical and practical knowledge also in multidisciplinary contexts, and to obtain a further enhancement of the cognitive and metacognitive skills.

Keywords

Problematic Situation Metacognitive Skill Cognitive Disability Cognitive Difficulty Educational Software 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Notes

Acknowledgments

We are highly indebted to all the kids we have followed, who are the only important subjects of the proposed learning path.

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Copyright information

© Springer International Publishing Switzerland 2014

Authors and Affiliations

  • Francesco Curatelli
    • 1
    Email author
  • Chiara Martinengo
    • 2
  • Francesco Bellotti
    • 1
  • Riccardo Berta
    • 1
  1. 1.DITEN - University of GenovaGenovaItaly
  2. 2.DIMA - University of GenovaGenovaItaly

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