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The Role of Business Model and Its Elements in Computer Game Start-ups

  • Erno Vanhala
  • Jussi Kasurinen
Part of the Lecture Notes in Business Information Processing book series (LNBIP, volume 182)

Abstract

In this multiple case study we interviewed six Finnish computer game start-ups to find out what elements are included in their business models. We identified the key elements and used the analytical hierarchy process to rank the elements. We found out that computer game start-ups see their business model as a synonym to a revenue model and/or a business plan. In an in-depth analysis we identified nine key elements (human capital, marketing, key partners, financing, customer relationship, key activities, innovation process, key resources and customer segment) that have operative importance for these companies. These elements are the building blocks of a business model in the computer game start-up domain. The findings provide improved knowledge on how the business models of game start-ups could be constructed.

Keywords

business model computer games start-ups multiple case study analytical hierarchy process 

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Copyright information

© Springer International Publishing Switzerland 2014

Authors and Affiliations

  • Erno Vanhala
    • 1
  • Jussi Kasurinen
    • 1
  1. 1.Software Engineering and Information ManagementLappeenranta University of Technology.LappeenrantaFinland

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