Advertisement

Enhancing User Immersion and Virtual Presence in Interactive Multiuser Virtual Environments through the Development and Integration of a Gesture-Centric Natural User Interface Developed from Existing Virtual Reality Technologies

  • Chika Emma-Ogbangwo
  • Nick Cope
  • Reinhold Behringer
  • Marc Fabri
Part of the Communications in Computer and Information Science book series (CCIS, volume 434)

Abstract

Immersion, referring to the level of physical or psychological submergence of a user within a virtual space relative to that user’s consciousness of the real-world environment, has predominantly been established as an indispensable part of interactive media designs. This is most prevalent in Virtual Reality (VR) platforms, as their applications are typically reliant on user believability. With a wide variation of possible methodologies for the enhancement of this feature, the collectively recognised paradigm lies on the emphasis of naturalism in the design of the virtual system [7].

Though widely used by some specialised VR applications [4] such concepts are yet to be fully explored in the more contemporary virtual systems such as Social Immersive Virtual Environment (SIVE).

The focus of the study described in this paper are the techniques being developed to enhance user immersion, virtual presence and co-presence in a SIVE application, through the design and integration of a VR-based Natural User Interface (NUI) that allows users to naturally and intuitively interact with the virtual environment and other networked users through the utilisation of full body gesture controls. These gestural controls prioritise the emulation of the alternate equivalent of such real-wold interactions, whilst also providing an interface for the seamless and unobtrusive translation of the user’s real-world physical state into the virtual environment through intuitive user to virtual avatar proprioceptive coordination.

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. 1.
    Ahn, S.J.: Embodied Experiences in Immersive Virtual Environments: Effects on Pro-Environmental Attitude and Behaviour (2011), http://vhil.stanford.edu/pubs/2011/ahn-embodied-experiences.pdf (accessed March 13, 2014)
  2. 2.
    Banos, R.M., et al.: Immersion and Emotion: Their Impact on the Sense of Presence (2004), http://www.itu.dk/~khhp/Konceptudvikling/Banos,%20R%20M,%20mfl%20-%20Immersion%20and%20Emotion%20Their%20Impact%20on%20the%20.pdf (accessed March 17, 2014)
  3. 3.
    Berthaut, F., Hachet, M., Desainte-Catherine, M.: Piivert: Percussion-based Interaction for Immersive Virtual Environments (2010), http://www.researchgate.net/profile/Martin_Hachet/publication/224129938_Piivert_Percussion-based_interaction_for_immersive_virtual_environments/file/504635156a0986c566.pdf (accessed March 12, 2014)
  4. 4.
    Deller, M., Ebert, A., Bender, M., Hagen, H.: Flexible Gesture Recognition for Immersive Virtual Environments (2006), http://www.researchgate.net/publication/4247845_Flexible_Gesture_Recognition_for_Immersive_Virtual_Environments/file/72e7e51a5f0769ba3b.pdf (accessed February 03, 2014)
  5. 5.
    Dodds, T.J., Mohler, B.J., Bulthoff, H.H.: Talk to the Virtual Hands: Self-Animated Avatars Improve Communication in Head-Mounted Display Virtual Environments) (2011), http://www.plosone.org/article/fetchObjectAttachment.action?uri=info%3Adoi%2F10.1371%2Fjournal.pone.0025759&representation=PDF (accessed March 13, 2014)
  6. 6.
    Eirik, F., Xin, L.: The Puppet UI: Tools for Nonverbal Communication in Virtual Environments (2007), http://www.thoughtbird.com/portfolio/puppetui/puppetui_paper.pdf (accessed March 13, 2014)
  7. 7.
    Hillaire, S., Lecuyer, A., Cozot, R., Casiez, G.: Using an Eye-Tracking System to Improve Camera Motions and Depth-of-Field Blur Effects in Virtual Environments (2008), http://people.rennes.inria.fr/Anatole.Lecuyer/vr08_hillaire.pdf (accessed February 03 2014)
  8. 8.
    Jimenez, J., Gutierrez, D., Latorre, P.: Gaze-based Interaction for Virtual Environments (2008), http://giga.cps.unizar.es/~diegog/ficheros/pdf_papers/final.pdf (accessed March 12, 2014)
  9. 9.
    Knodel, S., Hachet, M., Guitton, P.: Navidget for Immersive Virtual Environments (2008), http://iparla.inria.fr/publications/2008/KHG08a/paper.pdf (accessed March 13, 2014)
  10. 10.
    Kry, P.G., et al.: HandNavigator: Hands-on Interaction for Desktop Virtual Reality (2008), http://www.cs.mcgill.ca/~kry/pubs/hn/hn.pdf (accessed March 12, 2014)
  11. 11.
    LaViola, J.J., et al.: Hands-Free Multi-Scale Navigation in Virtual Environments (2001), http://cs.brown.edu/~jjl/pubs/i3d01_laviola.pdf (accessed March 13, 2014)
  12. 12.
    Suma, E.A., et al.: A Taxonomy for Deploying Redirection Techniques in Immersive Virtual Environments (2012), http://ict.usc.edu/pubs/A%20Taxonomy%20for%20Deploying%20Redirection%20Techniques%20in%20Immersive%20Virtual%20Environments.pdf (accessed March 12, 2014)

Copyright information

© Springer International Publishing Switzerland 2014

Authors and Affiliations

  • Chika Emma-Ogbangwo
    • 1
  • Nick Cope
    • 1
  • Reinhold Behringer
    • 1
  • Marc Fabri
    • 1
  1. 1.School of Computing Creative Technology and Engineering, Faculty of Arts, Environment and TechnologyLeeds Metropolitan UniversityLeedsUK

Personalised recommendations