Eye-Tracking Science Tool and Experiment Runtime
  • Jan Wojdziak
  • Dietrich Kammer
  • Andreas Stahl
  • Rainer Groh
Conference paper
Part of the Communications in Computer and Information Science book series (CCIS, volume 434)


We introduce ESTER, an interactive 3D real-time (Eye-tracking) Science Tool and Experiment Runtime for investigating visual attention by means of the aggregation and representation of three-dimensional gaze paths and positions.


eye-gaze tracking stereoscopic imaging 3D visualization realtime user studies 


  1. 1.
    Applied Informatics,
  2. 2.
    Bourke, P.: Omni-Directional stereoscopic fisheye images for immersive hemispherical dome environments. In: Computer Games, Multimedia and Allied Technology, pp. 136–143 (2009)Google Scholar
  3. 3.
    Jokela, T., et al.: The standard of user-centered design and the standard definition of usability: analyzing ISO 13407 against ISO 9241-11. In: Proceedings of the Latin American Conference on Human-Computer Interaction, pp. 53–60 (2003)Google Scholar
  4. 4.
    Kammer, D., et al.: A component-oriented framework for experimental computer graphics. Elsevier - Comput. Stand. Interfaces 34(1), 93–100 (2012)CrossRefMathSciNetGoogle Scholar
  5. 5.
    Kuehne, B., Martz, P.: OpenSceneGraph Reference Manual v2.2. Skew Matrix Software and Blue Newt Software (2007)Google Scholar
  6. 6.
  7. 7.
    OSGi Alliance: OSGi Service Platform Release 4, Version 4.1. OSGi Alliance, San Ramon, CA, USA (2007)Google Scholar
  8. 8.
    Smart, J., et al.: Cross-platform GUI programming with wxWidgets. Prentice Hall (2006)Google Scholar
  9. 9.
    Stellmach, S., et al.: 3D Attentional Maps: Aggregated Gaze Visualizations in Three-dimensional Virtual Environments. In: Proceedings of the International Conference on Advanced Visual Interfaces, pp. 345–348. ACM, New York (2010)CrossRefGoogle Scholar
  10. 10.
    Su, C.-H., et al.: A real-time robust eye tracking system for autostereoscopic displays using stereo cameras. In: IEEE International Conference on Robotics and Automation, Proceedings, ICRA 2003, vol. 2, pp. 1677–1681 (2003)Google Scholar
  11. 11.
    Weber, S., et al.: Eye tracking in real world and virtual environments: Algorithms for determining gaze position in 3D space. In: Proceedings of the17th European Conference on Eye Movements (2013)Google Scholar

Copyright information

© Springer International Publishing Switzerland 2014

Authors and Affiliations

  • Jan Wojdziak
    • 1
  • Dietrich Kammer
    • 2
  • Andreas Stahl
    • 2
  • Rainer Groh
    • 2
  1. 1.GTV – Gesellschaft für Technische Visualistik mbHGermany
  2. 2.Department of Computer Science, Institute of Software- and Multimedia TechnologyTechnische Universität DresdenGermany

Personalised recommendations