Eye-Tracking Science Tool and Experiment Runtime
  • Jan Wojdziak
  • Dietrich Kammer
  • Andreas Stahl
  • Rainer Groh
Part of the Communications in Computer and Information Science book series (CCIS, volume 434)


We introduce ESTER, an interactive 3D real-time (Eye-tracking) Science Tool and Experiment Runtime for investigating visual attention by means of the aggregation and representation of three-dimensional gaze paths and positions.


eye-gaze tracking stereoscopic imaging 3D visualization realtime user studies 


Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.


  1. 1.
    Applied Informatics,
  2. 2.
    Bourke, P.: Omni-Directional stereoscopic fisheye images for immersive hemispherical dome environments. In: Computer Games, Multimedia and Allied Technology, pp. 136–143 (2009)Google Scholar
  3. 3.
    Jokela, T., et al.: The standard of user-centered design and the standard definition of usability: analyzing ISO 13407 against ISO 9241-11. In: Proceedings of the Latin American Conference on Human-Computer Interaction, pp. 53–60 (2003)Google Scholar
  4. 4.
    Kammer, D., et al.: A component-oriented framework for experimental computer graphics. Elsevier - Comput. Stand. Interfaces 34(1), 93–100 (2012)CrossRefMathSciNetGoogle Scholar
  5. 5.
    Kuehne, B., Martz, P.: OpenSceneGraph Reference Manual v2.2. Skew Matrix Software and Blue Newt Software (2007)Google Scholar
  6. 6.
  7. 7.
    OSGi Alliance: OSGi Service Platform Release 4, Version 4.1. OSGi Alliance, San Ramon, CA, USA (2007)Google Scholar
  8. 8.
    Smart, J., et al.: Cross-platform GUI programming with wxWidgets. Prentice Hall (2006)Google Scholar
  9. 9.
    Stellmach, S., et al.: 3D Attentional Maps: Aggregated Gaze Visualizations in Three-dimensional Virtual Environments. In: Proceedings of the International Conference on Advanced Visual Interfaces, pp. 345–348. ACM, New York (2010)CrossRefGoogle Scholar
  10. 10.
    Su, C.-H., et al.: A real-time robust eye tracking system for autostereoscopic displays using stereo cameras. In: IEEE International Conference on Robotics and Automation, Proceedings, ICRA 2003, vol. 2, pp. 1677–1681 (2003)Google Scholar
  11. 11.
    Weber, S., et al.: Eye tracking in real world and virtual environments: Algorithms for determining gaze position in 3D space. In: Proceedings of the17th European Conference on Eye Movements (2013)Google Scholar

Copyright information

© Springer International Publishing Switzerland 2014

Authors and Affiliations

  • Jan Wojdziak
    • 1
  • Dietrich Kammer
    • 2
  • Andreas Stahl
    • 2
  • Rainer Groh
    • 2
  1. 1.GTV – Gesellschaft für Technische Visualistik mbHGermany
  2. 2.Department of Computer Science, Institute of Software- and Multimedia TechnologyTechnische Universität DresdenGermany

Personalised recommendations