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Exploring the Potential of Gameful Interaction Design of ICT for the Elderly

  • Michael Minge
  • Juliane Bürglen
  • Dietlind Helene Cymek
Part of the Communications in Computer and Information Science book series (CCIS, volume 435)

Abstract

Due to increasing technologization and demographic changes, more and more elderly people are facing the challenge of using information and communication technology (ICT). ICT can be an essential facilitator for positive aging by promoting the participation of elderly in society, as well as activating their cognitive and motoric resources. However, elderly people often struggle to use technical devices and therefore miss the benefits of digital age. Feelings of helplessness and fear towards technology are often reinforced by previous experiences that have been perceived as frustrating. We believe that adding game elements to an ICT application can overcome some of the motivational barriers which older adults face by providing pleasurable experiences and hedonic value to the interaction with technology.

In the course of focus groups older adults appeared to be very open towards gameful interaction design. Through an extensive interview study which we conducted subsequently, we investigated the potential advantages and requirements of this approach and whether it is to be used to assist the elderly.

Keywords

gamification games serious games elderly people motivation 

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Copyright information

© Springer International Publishing Switzerland 2014

Authors and Affiliations

  • Michael Minge
    • 1
  • Juliane Bürglen
    • 1
  • Dietlind Helene Cymek
    • 1
  1. 1.Department of Cognitive Psychology and CognitiveBerlin University of TechnologyBerlinGermany

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