Advertisement

Extended Episodic Experience in Social Mediating Technology: Our Legacy

  • Haliyana Khalid
  • Alan Dix
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8531)

Abstract

Drawing from an online survey and a focus group study, we extend the concept of the extended episodic experience to include truly long-term interaction. As our life is still unfolding, we leave many legacies in the flow; both printed and more subtle. Although much effort is being made to preserve digital legacy in online space, we also need to look into the subtle legacy that is equally important in the long-term experience. This subtle legacy is untouchable and often forgotten but it follows us till the very end. Our concern on the consequences of this legacy has led us to suggest the need to design for virtue.

Keywords

extended episodic experience long-term interaction digital legacy virtues 

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. 1.
    Carroll, J., Howard, S., Velere, F., et al.: Just what do the youth of today want? Technology appropriation by young people. In: The Proceedings of the 35th Hawaii International Conference on System Science (2002)Google Scholar
  2. 2.
    Mackay, H., Gillespie, G.: Extending the Social Shaping of Technology Approach: Ideology and Appropriation. Social Studies of Science (1992)Google Scholar
  3. 3.
    Harper, R., Rodden, T., Rogers, Y.: Being Human; Human Computer Interaction in 2020. Microsoft Research (2008)Google Scholar
  4. 4.
    Friedman, B.: Human values and the design of computer technology. Cambridge University Press (1997)Google Scholar
  5. 5.
    Khalid, H., Dix, A.: The experience of photologging: global mechanisms and local interactions. The Personal and Ubiquitous Computing 14(3), 209–226 (2010)CrossRefGoogle Scholar
  6. 6.
    Harrison, S., Dourish, P.: Re-place-ing space: the roles of place and space in collaborative systems. In: The Proceeding of CSCW 1996 of the 1996 ACM Conference on Computer Supported Cooperative Work (1996)Google Scholar
  7. 7.
    Maciel, C., Pereira, V.: Digital Legacy and Interaction. Springer (2013)Google Scholar
  8. 8.
    Carrol, E., Romano, J.: Your Digital Afterlife. New Riders, Berkeley (2011)Google Scholar
  9. 9.
  10. 10.
    Massimi, M., Odom, W., et al.: Matter of Life and Death: Locating the End of Life in Lifespan-Oriented HCI Research. In: The Proceedings of CHI 2011, Vancouver, BC, Canada (2011)Google Scholar
  11. 11.
    Massimi, M., Charise, A.: Dying, death and mortality: towards thanatosensitivity in HCI. In: The Proceedings CHI Extended Abstract. ACM (2009)Google Scholar
  12. 12.
  13. 13.
  14. 14.
    Legacy Locker, http://legacylocker.com
  15. 15.
  16. 16.
    Wyche, S., Hayes, G., et al.: Technology in spiritual formation: an exploratory study of computer mediated religious communications. In: The Proceeding of CSCW 2006, New York, USA (2006)Google Scholar
  17. 17.
    Goffman, E.: The Presentation of Self in Everyday Life, Anchor (1959)Google Scholar
  18. 18.
  19. 19.
    Goffman, E.: Interaction Ritual- Face to Face Behaviour. Pantheon (1982)Google Scholar
  20. 20.
  21. 21.
    Salleh, A., Ahmad, A.: Human Governance, A Paradigm Shift in Governing Corporations. MPH Publication (2008)Google Scholar
  22. 22.
    Ahmad, N.H., Abdul Razak, F.H.: On The Emergence of Techno-Spiritual: The Concept and Current Issues. In: The Computer and Mathematical Sciences Graduate National Colloquium (SISKOM 2013) (2013)Google Scholar
  23. 23.
    Freud, S.: Beyond the pleasure principle. In: Penguin Freud Library, vol. 11, Strache, J.Google Scholar

Copyright information

© Springer International Publishing Switzerland 2014

Authors and Affiliations

  • Haliyana Khalid
    • 1
  • Alan Dix
    • 2
  1. 1.Putra Business SchoolUniversity Putra MalaysiaMalaysia
  2. 2.Talis and University of BirminghamUK

Personalised recommendations